What is Performatrix?

Performatrix is an artists' collective for innovative opera whose fields of action encompass all artistic areas.

These include the narrative, musical, stage aesthetics, and audience access. In essence, they intend to perforate the sound barrier between popular and serious music, which could open access to opera for everyone, but young people in particular. Furthermore, they wish to explore the possibilities of immersive experience in opera and therefore enter the territory where a completely new experience for operagoers can be made available.

The artificial word performatrix is the key to this. It is composed of Latin performare (to form, shape) and matrix (grid, pattern). In figurative usage, the matrix also means nutrient medium. Performatrix wants to prepare the breeding ground for art to develop in the most diverse directions - along a structured matrix. The four members combine their very contrasting backgrounds and attitudes in the projects to use new possibilities in opera production to be relevant here and now from older and even ancient themes.

Literary, dramatic and musical advisor Stephen Ibbotson and composer Wulfin Lieske and formed the nucleus of the collective, which was soon expanded to include author Sancia Fischbein and game developer Julian Reinartz. The group is currently working on a staging surface for the Music-Theatre-Epic that oscillates between a heroic saga of operatic dimensions and the computer game "World of Warcraft".

The first joint project was based on the novel "Thérèse Raquin" by Emile Zola. The opera tells the story of Thérèse's desperate attempt to break out of a petty bourgeois Parisian milieu with predominantly atonal force. Instead of erotic self-determination and freedom, her life ends in delusions, psychoses and murder. Sancia Fischbein reveals this entirely hero-free and morally morass-ridden setting for which there was no name for in Zola's time. It is what we know as pulp fiction, but in the most refined form. The murder of the equally sickly and unloved husband is approached from different perspectives. From the profiler's perspective, it seems like the logical consequence of previous actions - like a domino that has to fall as soon as the first one has been struck. From another perspective, the murder seems banal and even vile. From all viewpoints, the emotions seem oppressively timeless and present.

Musically, the perspectives are reflected in very different textures. For example, the world of the domino players is laid out like a wallpaper of vocal chatter. On the other hand, the longing and sorrowful motif of Therese is embedded in instrumental intermezzi on the theme of water. Lieske exaggerates the tragic-comic figures, leaving them to their ominous play against the backdrop of cosmic beauty, superhuman and, at the same time, indifferent.

Creative Team

The opportunity for aesthetic diversification is already reflected in the team´s germinal seed for which the dramaturge Stephen Ibbotson and composer Wulfin Lieske formed the kernel. Lieske, who for many years shaped the aesthetics of Spanish Romanticism with recordings on historical guitars, turned to New Music in the mid-1990s and created two internationally acclaimed large-scale compositions with "Über den Wassern" (World Exhibition Hanover, 2000) and "Dreamtime" (world premiere Kölner Philharmonie, 2013). In addition to violin, piano and clarinet concertos, he created a piano cycle and various vocal and chamber music. In 2019, his incidental music for Milan Sládek's “The Magic Four” premiered at the National Theatre Bratislava. Among the extensive scores he has composed, it is, perhaps, the influence of György Ligeti and Richard Wagner that shine through most. This, however, can be broken at a juncture by jazz borrowings, electronics, didgeridoo or oriental rhythms. "Innovation in opera can come in various forms, including experimenting with new musical styles, exploring unconventional storytelling techniques, and embracing modern technology to enhance the overall experience. Innovation is essential for opera's vitality."

It was Australian Stephen Ibbotson who ignited Lieske's interest in contemporary opera. As an opera singer, Stephen´s career took him via the Australian Opera and the Badisches Staatstheater to the Staatstheater Stuttgart and various other European houses. In addition to the classical repertoire of the 18th and 19th centuries, it was, above all Benjamin Britten and Alban Berg that inspired him the most. He has worked with renowned conductors such as Kirill Petrenko and Richard Bonynge and directors such as Christof Nel, Christine Mielitz and George Delnon. Stephen Ibbotson is the coordinator and dramaturgical expert for the creative team. "Opera can end up in a dead end as a genre if it doesn't break new ground and redefine itself," diagnoses the Australian.

If Lieske's and Ibbotson's musical backgrounds can be considered in serious music, the newcomers Sancia Fischbein and Julian Reinartz are entirely out of the normal. Sancia Fischbein is studying creative writing in Hildesheim. Familiarising herself with the unique requirements of a libretto was easy for her, even though she had no extensive operatic knowledge. Her poetry slam experience  made it something natural for her to listen to the rhythm and colour of language. Her texts have appeared in various literary journals and in the anthologies Hyper and Landpartie by Edition Pächterhaus. She is a co-author of "Rebel Books" (Hanser Verlag, 2021). For "Domino", she has found a text ductus untypical of opera that exposes the pulp fiction core of Emile Zola. "If opera remains stagnant and fails to evolve, it risks becoming predictable and disconnected from contemporary society. Redefinition ensures opera's relevance."

Julian Reinartz has been on board since mid-2022, bringing a whole new world with him: the gamer world. Reinartz studied gaming design and media design in Düsseldorf and has since developed and programmed games in responsible positions. He founded the company Frame 6 and produced games and visualisations for companies such as Ubisoft, Astragon, Mercedes and RWE. After transforming Frame 6 into the renowned Holocafe, a VR space, he moved to Headup, now part of the global Thunderful group. His new focus shifted from game, level design and operations to the role of project manager for the game Tinkertown. "Just as video games constantly innovate to engage players, opera should embrace change and seek ways to reinvent itself, blending tradition with modernity to create immersive experiences that resonate with contemporary audiences."

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